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Old May 25, 2007, 05:44 AM // 05:44   #141
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Thank you very much for this wonderful update A-net!

My friend and I cannot wait to purchase some great Tyrian armor.
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Old May 25, 2007, 05:47 AM // 05:47   #142
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Why is everybody missing the point?

There is a diffrence between being against farming and fixing an exploit.
Think to yourself, was that Urgoz thing the way they intended it? seriously? No, so they fixed it. Be happy that it was there for the few weeks you have farmed it. Some people got benefit from it, others diden't. Shit hapens, get used to it.

And ofcourse do I realize that this looks o so much that Anet is against farming and is only trying to save their face etc etc. But heck, they made the game, they had an intention when they made it. If something is not like they intended, they fix it. This also applies to the amount of gold/time invested a player can earn. If a place seemsto generate to much money, they adjust it. Nothing wrong with that.
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Old May 25, 2007, 05:53 AM // 05:53   #143
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Why would anyone be surprised about this? It's not like it's the first time they've "nerfed" a heavy farming spot. Remember the Griffon run of long ago? That was a more obvious nerf, but there have many many others since then that were 'subtle' like this. I don't personally see anything wrong with what Anet is doing here, either.
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Old May 25, 2007, 05:56 AM // 05:56   #144
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Quote:
Originally Posted by DvM
Why is everybody missing the point?

There is a diffrence between being against farming and fixing an exploit.
- Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.

That's the missing line.

So, because an area was farmed (not by me) due to ANet's incompetence and shortsightedness in setting up Hard Mode, they then proceed to "simply" make the monsters nodrop/noxp mobs. So this great game design includes mobs that successfully use their skillset, whom the player defeats by killing them before they one hit insta gib them, by using whatever tactics necessary, which is all fine and good. So why change it? because a few people do endless runs for minor merchant fodder in the exceedingly rare shot at a rare skin? How is that different from anywehre else?

Nice, elegant solution... :lol:

And then you have to ask yourselves, in light of ANet's "fix-it" methodology, how long before other "problem" areas are fixed in the same way?

SLAM SLAM SLAM we need an annoyin alien named Jar Jar Binks to market to the 6 year olds! Yayzorz.
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Old May 25, 2007, 05:59 AM // 05:59   #145
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Quote:
Originally Posted by Gaile Gray
Edit: We are not against farming. We've lifted the blooming anti-farming code!
Quote:
Originally Posted by arcanemacabre
Why would anyone be surprised about this? It's not like it's the first time they've "nerfed" a heavy farming spot. Remember the Griffon run of long ago? That was a more obvious nerf, but there have many many others since then that were 'subtle' like this. I don't personally see anything wrong with what Anet is doing here, either.
Huh. You don't see ANYTHING wrong with that... NO inconsistencies or anything?

Ok.
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Old May 25, 2007, 05:59 AM // 05:59   #146
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Quote:
Originally Posted by Kaleban
I suppose the fact that those same enemies drop nothing to a lvl 20 character, and it was only AFTER the introduction of Hard Mode and the global level increase (George Lucas's ham fists keep coming to mind) that the problem occurred is irrelevant? Right, solid game design.
Read her post again. She's saying it's not solid game design.
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Old May 25, 2007, 06:03 AM // 06:03   #147
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Kaleban's last post sort of hit the nail on the head (inadvertently, I'd assume) about the decisions ANet faces, and the general hypocry of the community.

If ANet actually spends time working (and thinking, and testing) on an update, or they have other projects that are more important at that moment they are "taking too much time, lying to us, purposely gimping the game to sell GW2, not listening to the community, have no clue about the game" or whatever other 'The Sky is falling, where is my tinfoil hat?" remark I've seen of late.

Of course, if they actually do quick updates, or "solve" something, or anything to provide an answer to the vocal MINORITY's rantings they are doing it "inelegantly, hastily, sloppily, not well thought out, etc."

Seriously people... you can't sit on a fence. Either they take their time, or they meet your inhuman time schedule. It would be nice if the complainers (to define a person who uses clearly angered or "whining" statements rather than logical arguments) would simply realize that no matter what ANet does, there will be dissenters (i.e. you're not special because you complain... it's the fad these days, didn't ya know?) and to then approach it with a reasoned attitude that does more than rival a five-year olds temper tantrum.

---

And look on the Dev Forum, there is no anti-farm code... you just have bad luck.
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Old May 25, 2007, 06:13 AM // 06:13   #148
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Quote:
Originally Posted by Kaleban
Huh. You don't see ANYTHING wrong with that... NO inconsistencies or anything?

Ok.
I don't have a problem with fixing a farm run like this, no. I never mentioned anything about the loot scaling, although now that you mention it, no problems with that either. They may claim they are not against farming, and it may be true on a level, but they certainly aren't against making it hard to do so.

Now, if the way they "fixed" the farm run is causing problems, like the issue with the collectible loot being needed for a collector and it no longer dropping, well I agree that needs to be fixed. But then again, I didn't say I don't have any problems with exactly what they did and how they did it. I just don't see anything wrong with what they're trying to do.

Of course, this is all my opinion. If you're implying that I'm wrong, well I hate to tell you but I can't possibly be wrong - it's my opinion.

EDIT: As far as the loot scaling goes, I must say that although I personally have no problem with it, I think that if it's as poorly accepted as it is among the community, it should be reversed - for the happiness of the community. I'd rather please the masses as long as it doesn't hurt anyone, even if it goes against my personal opinion. Something like this doesn't affect the masses in the least. It affects the small number of people that farmed that area, that's it. Who cares, find another spot.

Last edited by arcanemacabre; May 25, 2007 at 06:16 AM // 06:16..
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Old May 25, 2007, 06:14 AM // 06:14   #149
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Quote:
Originally Posted by Buzzer
Read her post again. She's saying it's not solid game design.
Sarcasm FTW.

I realize that having suiciding enemies AI target spirits is probably not the best AI.

However, PRIOR to Hard Mode, there was no farming there because I believe the enemies in question never go over lvl 14. So no chance at Gold drops.

Only AFTER Hard Mode was globally introduced, did this "problem" occur, due to the "ALL ENEMIES MUST BE OVER LVL20 AND BE BIONIC" mentality started by DoA.

So my point was that Hard Mode's global implementation without being playtested in obvious areas, such as suiciding monsters areas was probably not good design or plannng.

And furthermore, the fact that instead of just reducing the monsters levels there to under lvl 20 was seen as less desirable than just removing drops and xp at all, REGARDLESS of whether you're solo farming or in an 8 player party just playing through is even WORSE.

And to Does it Matter, I am perfectly aware of the inability to please everyone all of the time, and am more than familiar with deadlines and schedules in the programming world. I'm saying I would rather inconsequential issues like this take a backseat to the "ham fist fixit squad" and rather they spent their time on things that the PLAYERS have requested rather vehemently and over a great period of time.

Its one thing to adhere to a vision, its another to let hypocrisy and obtuseness cause your player base to dissent or outright mistrust you. And Gaile's barely veiled insults in some of her posts do not speak well, especially of a PR person...
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Old May 25, 2007, 06:18 AM // 06:18   #150
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bah! who cares about the rest of the update, thank you thank you thank you for nerfing the urgoz farm. now i can tack a 100k to the price of the weapons i got.


swwwwwweeeeet

oh yeah i have a stack of 200 of those vamp fangs, 1k each now wooot, these are gonna be like bleached shells back in the day

Last edited by flyinhigh; May 25, 2007 at 06:21 AM // 06:21..
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Old May 25, 2007, 06:18 AM // 06:18   #151
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Well so far this also effects the catapults too in missions, just havent tried THK yet, if anyone wants to test that also.
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Old May 25, 2007, 06:36 AM // 06:36   #152
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Quote:
Originally Posted by arcanemacabre
Great update, Anet! Now I can continue to buy armor based solely on looks, and have the functionality, as well!


Now seriously, trade improvements... I'm not joking.
I support both statements
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Old May 25, 2007, 06:42 AM // 06:42   #153
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Quote:
Originally Posted by countesscorpula
A bit of a screw up with the update...

Hopping Vampires and Thought Stealers are the only things that drop Vampiric Fangs.

Vampiric Fangs are the items collected by Juan Stumi in HzH.

Hopping Vamps and thought stealers no longer drop ANYTHING.

So we have a useless collector in HzH. Good game, A-Net. Way to think things through once again. SO much for getting cheap collector items instead of "vanity" items.
You won't get any drop from them only IF they successfully use the suicide skill to kill themself. You still get the drops from them if you kill them.
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Old May 25, 2007, 06:42 AM // 06:42   #154
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Saying Anet is being a bunch of hypocrites by nerfing a farming run when they are against farming is like saying Anet is against people playing the game because they ban some people. Get a grip.

Now if only they'll make inscribable weapons drop in Factions and Prophecies....
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Old May 25, 2007, 06:46 AM // 06:46   #155
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Quote:
Originally Posted by Dr Strangelove
Saying Anet is being a bunch of hypocrites by nerfing a farming run when they are against farming is like saying Anet is against people playing the game because they ban some people. Get a grip.

Now if only they'll make inscribable weapons drop in Factions and Prophecies....
funny statement there. Anet says that they arent against farming and they do ban people that just play the game as by the reinstatement of ppl that do get banned.

As far as inscriptable weapons we can only hope they dont make that mistake.
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Old May 25, 2007, 06:49 AM // 06:49   #156
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1. Want to also note about the bugged templates
2. Insignia update very nice
3. /help /wiki really nice
4. Dissapointed with the pvp rewards. If youre going to do this they should be perma unlocks. The way its rewarded is even worse. Only the hardcore gvgers or people who enjoy a boring format like hvh get to use it. HA/TA once again left out in the cold. Should just be done based on balthazar faction. Give high cost so you need rank/glad/champ points in order to even be able to unlock it. Would reward all areas of pvp and especially the people who play all areas as they would have the highest faction caps.

5. Easily abusable AI that affects the economy should be considered an exploit. The game wasnt meant for a few people to kill large groups of enemies without even having to be in range of them.
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Old May 25, 2007, 06:59 AM // 06:59   #157
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Quote:
Originally Posted by Kool Pajamas
5. Easily abusable AI that affects the economy should be considered an exploit. The game wasnt meant for a few people to kill large groups of enemies without even having to be in range of them.
actually you did need to be in range. the only effect it had on the economy was the lower of prices of zod weapons and allowing alot of ppl to make some money. But if you say thats bad lol
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Old May 25, 2007, 07:16 AM // 07:16   #158
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I think there's a glitch with the Knights helm now, but in a good way. With the conversion mine now has armor +80, strength +1, armor +20 (physical), health +50, received physical damage -3. I don't think the received physical damage -3 is supposed to be there since i have a superior rune of vigor on it, not a superior rune of absorption.
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Old May 25, 2007, 07:18 AM // 07:18   #159
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Quote:
Originally Posted by imkey
I wouldn't say zero effort...
I hope you do realize how freakin boring this farm run is compared to others... Try doing it for an hour straight. You'll get on average 8 golds. 80% of golds are vendor trash.

The reward of a few good items and some gold is barely enough to justify the "boring as heck" farming run the player had to do to make ends meet. This run was not FUN at all.
So, Anet got rid of a boring not-profitable run that isn't worth the time and you are angry how? My guess is that one of those things isn't correct.
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Old May 25, 2007, 07:21 AM // 07:21   #160
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Quote:
Originally Posted by greendc27
I think there's a glitch with the Knights helm now, but in a good way. With the conversion mine now has armor +80, strength +1, armor +20 (physical), health +50, received physical damage -3. I don't think the received physical damage -3 is supposed to be there since i have a superior rune of vigor on it, not a superior rune of absorption.
Superior rune of absorbtion is global as far as I know
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